You’re Princess Imelda, journeying across the kingdom in disguise on a quest to save your gravely ill brother.

The whole kingdom is looking for you.

Do you take the book of forbidden magic you stumble across in an ancient library? Do you follow the street urchin into an alley and offer to trade clothes?  Do you stand up to the tyrannical sheriff terrorising a small town?

See the kingdom as you’ve never seen it before. Uncover lost truths and hidden secrets. Be trusting or suspicious. Diplomatic or devious. Kind or ruthless.

Make choices that will shape both the story and your character - and ultimately, the destiny of a whole kingdom.

  • 13 possible ending types
  • Playtime 1-2hrs

The Princess of Vestria is a text-based interactive adventure made using Twine.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(5 total ratings)
AuthorK Paulo
GenreInteractive Fiction, Adventure
TagsFantasy, Female Protagonist, Multiple Endings, Mystery, storygame, Story Rich, Twine

Development log

Comments

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(+1)

This was great! I was trying to be a diplomat but apparently all the magic I was using all over the place overshadowed that and I was an influential magick queen lol

Thanks for playing!  May your reign be long and prosperous :)

(+1)

Oh my gosh, this was so much fun! I ended up with the Diplomat ending ("D5.4: 'The Diplomat' (Influential)"). Zan was a really fun character to get to know, and I was really glad that he agreed to stay with me throughout my quest; it wasn't definitely bittersweet when he had to leave.

I really liked the epilogue! Having the decisions I made during my quest shape my reign felt really unique, I'm honestly just really amazed by how complete the story feels while still leaving room for imagining the details of Imelda's future exploits as queen. Seeing how her interactions with Zan slowly chipped (pun intended) away at her initial prejudice was great to see, but it was even more awesome to learn in the epilogue about how their friendship helped mend relations between their countries. I'm glad that they stayed penpals, and was also happy that Jaspi stuck around at Imelda's court (one of my brother's cats is named Jasper, but Jaspy is his most common nickname, so I thought of him when the monkey was first introduced).

I didn't notice any typos, I really liked the format of introducing different book pages, and I really loved the puzzles throughout—my favourite one was definitely the music box, but the one to free Jaspi was a close second!

Thanks so much for all of your work in this game! I love interactive fiction like this that offers you so many different choices, while still having a strong story structure. I'll have to play again to find out which choices I could have done better. 

Thank you again for writing this exciting adventure, and best of luck with your future projects!

(+1)

That's really funny, Jaspi was named after a cat of mine! Thanks so much for the comments, glad you enjoyed the game :)